![]() The game uses a scoring system where points are accumulated through defeating enemies and using items. However, staying in the 3D perspective too long depletes Mario's health. Flipping therefore allows the player to maneuver around obstacles impassable in the 2D perspective, or find items, enemies or varying landscapes only visible along the z-axis. By doing so, the perspective shifts and the 2D level rotates to reveal a hidden z-axis, placing Mario in a 3D environment. Early in the game, Mario is given the ability to "flip" into 3D. The perspective and level design changes as the player switches from 2D (top) to 3D (bottom).The majority of gameplay is in 2D. Each area is joined to a central hub, a town called Flipside. The main objective is to collect the eight Pure Hearts, one in each chapter, which is used to gain access to the next. The game is divided into 32 levels within eight chapters, each of which takes place in a unique location, or "dimension". ![]() The player moves through a series of levels, where he explores various landscapes, fights enemies, and solves puzzles. ![]() Super Paper Mario is a platformer with role-playing video game elements. ![]()
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